We held a meeting at noon on February 27th, this meeting was mainly to discuss the content of the video as well as the props. We decided to rent props to improve our performance.

Jiageng and Xiaoyan suggested buying the bed, IV stands, and curtains but this would potentially be a waste after teh shoot as we would need to throw them away. I wasn’t a fan of the idea, not only because it was expensive, but also because it would be a waste. I was able to find a company online, called Film Medical Services. They rent out medical props for a week and this was exactly what we were looking for.

This week, I also had to make the Simulation video for act 3, which would be projected on a circular screen. The idea I pitched was that the actor would be standing in the centre of the circle and different medical equipment like a vial, cannula and pills would attack the actor and whenever these models hit the actor on the video the virus-cells will reduce. ( Act 3 is the treatment )

Beuse I knew how to work with Maya, I started working on the simulation using Maya. I used nPartical, but I couldn’t achieve what I wanted. I even watched a few yYouTube videos, but I was still unable to do it and when it worked, Maya crashed, so I gave up. On Monday I asked Nick for help and he showed me how to work on it but it was still crashing. Then my team mate Saurabh suggested Houdini. I had never used it before, but he showed me how to use the particle.

To create the simulation, first I created a sphere and connected it to popnet. Inside the popnet created a source input, in which I controlled the simulation and then added popforce and later added popdrag so the object doesn’t have a smooth flow which will make the simulation look fake. Then added a wire_pops_into_here then popobject contacted both of them to popsolver.


For the triangle virus cell, I needed to add an attribrvop and attribrandomize so that they don’t float in on angel. I create simulation 5 because the plan was to hit the actor with 5 different models so every time the model hit the actor the cell gets smaller.

While rendering in Houdini for the first time, I had some problems, for example, there was no texture for some cells and the cells were flickering. I didn’t know what was the problem but I spoke to IT and they helped me fix it. The problem was that in Houdini the render options for Declare Materials were on “save only referenced materials and shaders” but it should have been on “save all materials and shaders”


The final render took 1 whole day to complete, but it was worth it.
We rehearsed at the final venue, and this time we rehearsed the entire process, as well as rehearsed in the venue with the lighting, the sound and the camera.


My job was to set up the lights and camera to make sure that everything goes smoothly on the day of the final shoot. The layout was made to make sure that the design of the VR matches the live-action set-up.
In the beginning, I thought it was more like a short film so it would have multiple cuts and cameras with shots stitched together. Xiaoyan suggested a theatre-style approach, so we went with point-and-shot. For the lighting, she wanted the base lighting and two RGB lights so she can change the lights when the mood of the story changed.

