This week I focused on making the bedroom and all the elements required to make the interaction work.
I started making the mattress using a box and gave it an edged ring to make it more curved. To make the box spring I took a box and extruded the face, inverted and then pushed it down and then added an edged ring to make slats.


Next, I worked on making the headrest for this I took help from YouTub.


I started adding legs to the bed, and then I saw a few images of beds to get an idea of how to make the legs. I saw that they had curtains on them, which gave it a royal look which is what we were going for. For legs, I used a cylinder and then started playing around with an edged ring and extruding the object. I also created the post for the bed to add the curtains.





For the curtains, I used nCloth. I had never used it before so I took help from Youtube and the video helped me to complete it. I faced a lot of problems while making it, for example, I couldn’t see the wrinkle effect when I moved the anchor points, and later, when I played the emulation it didn’t work as I wanted it to. Because it was a box the other side of it would come to the opposite side and this would appear as black spots.




After playing around for a long time with the settings, I finally managed to make the curtains. I still couldn’t fix the black spots, so I went into edge mode and push all the overlapping edges to the other side. I also modelled a cord tieback to hold the curtains together then added a hook.

To make the pillow, I used nCloth again. I used a cube and then flattened it out. Added nCloth to the object then made the gravity 0, then I chose a pressure of about 0.25 to get the pillow to puff up and appear more realistic.




Making the side table was fairly easy as compared to the other objects. I used basic shapes to make it like box and cylinder and then extruded and changed the sizes and edges, and did the same thing with the legs too.

For the bedside stool, I used the same legs as the side table and gave it the same button style that I used for the headrest.



I used a torus and then extruded and inverted it to make a frame and for the mirror, I did the same, but for the shape of the mirror, I pressed “B” and moved the shapes.



For the lamp, I started off with the bases by using a cylinder for the body I used a cylinder again and sculpted by changing the size and adding the edged ring to give smooth curves.

The third meeting of the group was held at 8pm on Monday, 6/2/2023. We discussed the composition and details of act II.
In this meeting, Xiaoyan proposed a complete script for act II and marked the interactions that needed to be made in it. The contents of the interactions are
①There will be a sound when the wind chimes are touched
②Player can pick up the picture frame
③The player will touch the music box and the model of the little girl will pop up
④The player walks to the mirror and can see the little girl in the mirror saying hello to the player
Also in this meeting, we discussed some issues with the special effects video. In this meeting, The team asked me if I was able to shoot the video and I was happy to comply.
The blue texts had to be modeled and this was easier to understand than act I. So Saurabh and I decided to divide the models equally.
Polygon Pig (2018), Maya – Create Curtains with nCloth [Online Video]. Available https://www.youtube.com/watch?v=BtrP4lB_dqg&ab_channel=PolygonPig [ 8th February 2023].
Iris Ogli 3D Artist (2019), 3D Modeling Tutorial – Modeling Chesterfield Mattress in Autodesk Maya 2023 [Online Video]. Available https://www.youtube.com/watch?v=hV4E3NKHW2A&ab_channel=IrisOgli3DArtist [ 8th February 2023].
SharmaJi97 (2020). Lamp (online). Available at: https://sketchfab.com/3d-models/lamp-9687d800e7374d49ae6047a35f71d25f [Accessed 8th February 2023].