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Group

Week 2: 3D Equalizer.

This week was interesting because we were going to start learning new software – 3D equalizer. 3D equalizer is a match-moving software. This software will be useful for me as a compositor in this project and in my future career. Using 3d equalizer felt somewhat therapeutic and I enjoyed the experience. The goal of this software is to track different areas of the plate and then create a fake camera. Later, this camera can be used to import software like Nuke and Maya.

Interface 

Dom gave us footage taken in Camden market and we had to track it using different tools he taught us. He also gave us tips on how to find an ideal spot to put the trackers on and what kind of pattern to keep a lookout for while using the software. 

After we tracked the plate we moved the camera and the legacy (which we created using the points) to Maya to build a 3D model of the plate. This is what mine looks like.

In our group project, we have completed the asset list and all the team members have picked the asset which they want to work on. In the image below, I have attached the list of the team members and their roles in the project. There is also an asset list to specify each person’s role. A few of the team members have not picked a role yet because they were added to the team later.

Categories
Group

Week 1: Mood Board.

This week’s class was an introduction to our group project. We started off with getting familiar with Ftrack. Ftrack is a software that helps track our work and is easily assessed by our group and the teachers in charge.

In this project, I am taking up the role of a compositor. I wanted to take up a role as a look dev artist, but I want to be a compositor in the future, so I thought this would be a good opportunity to practice the skill while doing the group project.

Next, our team slowly started to fill up the mood board on Padlet and this is what it looks like.

https://artslondon.padlet.org/rstolk0320221/moodboard-steampunk-xdzegqc9h6haeove: Week 1: Mood Board.

These are a few references which I liked and I felt that it would be a good place to gain inspiration from to start building models.