Today, I had to complete the texturing of the whole Satisfying animation. I wanted to go with something with a marble and earthy texture. I used Unsplash for the texture, I tried Poly Haven but they didn’t offer many options. I used Adobe Colour to get complementary colours so that the environment looks satisfying.
I went with the Pink marble for the slide and gave it shine. For the ground, I gave a cream and white marble, which is a complementary colour for pink. For the wheels, I went with steel and brown marble. I don’t know why the render colours look flat, it might be because it’s raw.

I still didn’t like the texture, so I thought I’ll change it. I went with white marble and changed the wheel which was steel blue and white. While I was changing the texture of the wheel, I realized that the UV is still not right and I needed to fix that again. I added a blue background to fill it up with empty space.


Nick told me that the background looks too plain and I need to add something. He suggested that I could add water, so I started to work on that. To create the water simulation, I used the Ocean shader and then gave it Ocean texture in the Standard Surface to make the water look more realistic. The problem faced with water was that it is hard to loop the simulation, so I had to try different things to get it to work. I was also told that the side texture of the slide would be better if I changed it. The whole animation was also missing imperfections, so I added a bump map.

Another problem I faced was the water simulation was that it wouldn’t render with Arnold and I had to render it with Maya Viewpoint 2.0 and later comp them in another software.