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Week 7: Rendering.

This week was focused on the render and making sure that the render looked fine in Nuke with all the passes.

Adding the ambient occlusion was a little harder. It was not as easy as the other pass, so I took assistance from YouTube and found this video to do it.

I planned to use Render Farm for the rendering, and this would be my first time using it. I had a few problems with the frame. The first was that it was not rendering and it was displaying an error, then when it rendered only the AO pass was there. I asked for help from the IT team and the problem was solved. When it was rendering I forgot to tick the marge AOVs, so now all my passes are supported.

I have not worked with a supported pass before, so I thought the workflow would be different, but later when I was working I realised that it’s the same but the only difference is that we do not have to use the shuffle node. 

After joining the passes the alpha was missing from the passes and luckily the AO had alpha and I had to use the alpha from that.

I started working with the passes and colour-correcting the CG and I also used the crypto asset to isolate the parts of the object. The CG is broken into 3 parts. First is the back which contains Lego Man, next is the play buttons and the last is the mouse and the move tool. This would help give more depth to the senses and I also used Z Defocus to help with this.

I am still having the same problem with the green screen, I am trying to fix it. Next week I am planning to finish rendering all the parts and colour-correcting them and hopefully my greenscreen problem will be solved.

DSZarts (2021). Ambient Occlusion Pass in Maya – 3D Tutorial (online). Available at: https://www.youtube.com/watch?v=g6rtyBpLNds&ab_channel=DSZarts [Accessed 25thNovember 2023].

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