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FMP

Week 2: Texture and Modelling.

This week’s goal was to finish all the 3D work, so I had to complete a few models and texture them as well.   

I started modelling the Material Viewer which took longer than I expected because the bases of the Material Viewer had a lot of bevels, but I managed to finish. Now I don’t know what colour it should be.

Then I started working on the hypershade nodes to give more of a Maya UI feel. To create the connectors  I used the EP curve tool to make the line then used a cylinder face to extrude on the line.

Node

When I was working on the texture of the models Roos suggested that it is better to have Outliner as well, so I quickly created that. 

The next step was to texture the things and the textures took about 4 days to fully complete. and now I have also added a Lego man which I had made in term 1 to fill up the spaces.

The goal for next week is to finish shooting and get start compositing.

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