This week: I started off by precomping the clean plate so that the file runs smoothly. This week, I got the digital matte painting (DMP) file. When I put it into Nuke I couldn’t see the DMP from the window. Later, I realized that I had to lower the opacity of the window. For this, I used the crypto matte node to select the window and then make it more transparent.


While rendering the sequence, the mirror on the window was picking up the light reflection and the CG lighter want to me to lower the reflection in comp. So I used the crypto matte and there I masked it to specular and lowered it. The other problem was that when I try to fix the reflection, the screen on the right-hand side could not be seen, so we had to render out the screen separately.


When I was making the windows transparent, I realised that the object out of the windows didn’t have crypto matte so I had to tell the CG to render that separately and later marge it.
The team planned that we will keep the walls on the left-hand side and overlay a texture on it to make it look more old. So I again used crypto matte and then used multiply to control the transparency.

