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Maya

Week 10: Rendering The Face.

Nick wasn’t well so he didn’t come in, but he took the class online. We started off by adding lights to our scene so we can render it out we used a 3 light setup we sued a spotlight to make the setup.

3 light setup

Then we had to make a tongue with a cube > add subdivisions > use vertex to give the tongue shape> put in the mouth and use edge to make sure it fits in the mouth> in attribute editor add colour and name>in outline out the tongue under jew_rotate so it moves with the mouth.

With tongue

Next was to do the colour correction, open hypershade>graph on the tool bar>graph materials on selected objects a node graph will open> press tab and type colour correct> from your face out colour contacted to in colour of your colour correct> get the right tone or you face by playing around with colour offset>contact the out colour from the colour correction to specular colour in your standard surface>add one more color correct> put the out color of the 2nd correct to coat color and base color change the color offset to get the right tone> after making the changes got to the presets on the material click on skin> under subsurface make the tone is changed to red to give it a subsurface scattering.

The next step is to render the file, go to render settings change the setting on frame/animation ext to “name.#.ext” under frame range put the keyframes you want to render and select the image size you want it, also tick on merge AOVs and half-precision.

Render Settings

I add this video in Davinci resolve because I don’t have after effects and Davinci is for free and does the same job. I added a background gave to a blur and colour-corrected the face to match the background.  

With the edges on
Final render

Modelling the face was fun and hard, fun because we had used a lot of new tools and hard because of all the crashing and forgetting to save the file and doing the whole thing again and again. I really liked the shape editor, which used to make the movement of the facial expiration, but sometimes I use to keep two of the target on and both would get affected and I had to command it whole thing again and do it again, overall it was a fun experience.

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