This week, I received the refraction pass and now things have started to look better. First, I added the screen which was missing and started giving it defocus and fixed the colours to match the plate.
I wanted a deformation of the footage when it goes in the hologram. Gonzalo helped with it and later, I played around with it and made it better.
I had to match the colour of the CG to the OG plate so that the walls look like they are in the same room.
Later, I gave a little shadow to the window frame, so it falls on the glass of the window and this will make it look more realistic.
I added a little bit of blur to the glass floor because the glass was reflecting everything perfectly like a mirror and not like glass.
Next, I added the fish and the spaceship outside the window and played around with the exposure, and then I added soften to give it a dreamy look.
The next step was to relight for this, I used the position pass and choose a few areas which needed lighting like the clock which I felt was too dark, the library, then the wall near the hologram and even the floor I added extra blue light. The planet near the right-hand side wall also looked a little dark, so I added some more light there as well.


I also had to animate the lamp flickering light, but the problem was that the CG was so heavy (150GB) that I couldn’t playblast it so I had to render out the whole sequence and then animate. I used the Normals pass to give an even-out colour throughout the CG plate. Then I added a light ramp to give it a sun glow, in the room.


I then animated the depth of the video so it looks more realistic. This is how it looks.