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Maya Term II

Week 6: Oddly Satisfying.

This week I was planning to texture the steps and the environment. To do this I had to learn how to use Substance Painter and export want work to substance. When I was doing this Nick told me that the animation that I was working on was simple and easy to do, so I started looking for more ideas to build something new.

https://www.pinterest.co.uk/pin/610378555784945568/
Video Reference

To create the animation, first I need to plan what will I use mash or keyframe animation, after looking at what I wanted to do I went with keyframe animation. To start off I needed to make the wheel, I used a Pipe and then added an edge ring to make it smooth. Later duplicated it and deleted half of both the wheels and filled the hole with Face Fill. Then I created the path by EP curve, so one half of the wheel will be moving on it. To move the wheel I used the Attach to Motion Path.

Next was to make it roll to the other side so that the other half of the wheel goes up to do this, I had to copy and paste the EP curve and the half of the wheel. Then I had to give it Attach to Motion Path but reverse it and I could do this in Graph Editor.

Animation

For the other half of the wheel, I just keyed in a way that it looks like the wheel is rolling in and rolling out of the frame, and the loop was ready. now I need to figure out how to fill the gaps to make it look like it is a continuous chain of wheels. To achieve this I grouped the first loop and then pasted it. Then I changed the keys so it looks like the wheel are rolling in one after the other. After looking at it for a while I felt that I needed to add one loop to make it look like a chain of wheels.

Animation
Graph Editor.

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