This week we are going to start a new project called oddly satisfying videos, Nick like to call it some new every week, but I will go with this. We have to complete this work in 4 weeks we can use any tools we want and we can make it however long we want but the only thing it should have is that it should loop and satisfy Nikc :D. The first thing Nick showed us was how to use Mash in Maya, and some of the tools on it were really cool.
To create a mash first you need an object then go to menu setup and change to animation, in the toolbar there will be Mash. If you click on the tools setting you will find more options if you want the duplicate to be in what order. So creating Mash will help to design and the Mash editor will help to see what nodes have been added.


In the Attribute editor, there are a lot of options to choose from, whenever clicked on any one of the options there will be a new node added to the Mash editor and in the attribute editor you will see a new attribute which can be changed in regards to the option you chose.


So the first object you make will be the father, so if you change the shape of the father, it will be effecting all the other objects, in the blow image you can the centre object is the father. To make the objects be a path or move around in a prequel path can be done easily in MASh just need to give the object the curve tool and drop the path in “input Cures”. Distribute is a default node this will help to males the bases change like the number of pinots, rotation, the distance between objects and more all of the attributes can be keyed in MASH.


For my satisfying video, I thought to combine these two videos. The plan is to make a ball go down the satire and where ever it hits the ground the sense will change.
So first I got a box and then gave it belve and then moved the anchor point by pressing D then pressed X to anap to the corner then copied the box to make stairs. I moved the stairs down and gave it the keys then went to the graph editor and did some changes in there.



Later I made a sphere, and then gave it the movement of going up and down and keyed them. In the graph editor, I gave it a linear tangent to the ends and this is how it looks.
