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Maya Term II

Week 4: Rube Goldberg Machine.

This week was the last day of the Rube Goldberg Machine and we had to render and texture the machine. We didn’t do anything much in learning, Nick was helping everyone with their projects because many students had problems with the bullet.

No one could fix the problem I had with my gear and even though Nick tried, we couldn’t fix it. I just made the ball go into the basket in the end. I am not happy with the ending but this is where we’re at, at the moment.

Texturing was fun, I used adobe substance 3d painter. Daniel showed me how to use it and it was easy. On the top, the helix, ball, beanbag, and then plinko board were textured in Maya and others in substance.

Doing this Rube Goldberg Machine, was fun and painful at the same time. I am not that happy with the outcome as there is no real ‘wow’ factor. The bullet was a pain it didn’t work the way I wanted it to. The positives were that I likedtexturing it and I got to learn new software.

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