This week, we continued from where we left off last week. First, we added the eyes and then used shape editors to get different facial expressions. We then improved the face material and assigned it to the head, later using the UV editor to make sure the material and the head are aligned appropriately. We also opened up Mudbox. This is an extension of Maya where we learnt how to use the clone and burn tools to give the eyelid the same texture as the face. We then got this material back to Maya and assigned the face.

