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Maya

Week 5: Face Modeling.

This week we had to use “quad draw” to model a face. It is like making a mask over a 3D face. We had to make sure that the mask had been squared and evenly distributed so that it looked smooth while making the model talk. We made one half of the face and then duplicated that half on the other side to get the whole face. We also used sculpting tools to add more details.

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